LINCK’S ROBERTO RIPKA SIQUEIRA – REAL-TIME VFX ARTIST
Curitiba, PR – Brazil | lincksvfx@gmail.com | lincksvfx.com
SUMMARY
Hi! My name is Linck’s, I am a brazilian digital games technologist specializing in visual effects with more than 3 years of experience in the role, in search of new challenges and opportunities to learn and add my knowledge, experience and passion into the games industry!
I’m passionate about gaming since my early ages and got caught by VFX from the moment I created my very first particle system on college. It amazes me every time how much information you can compress in a single, intuitive and stunning visual effect just by using determined colors, forms and timing! It’s a perfect mix of art, game design and code!
Other than VFX I enjoy working with and have some experience in game design, storytelling and UI design.
PROFESSIONAL EXPERIENCE
DECEMBER 2024 – Present
DECA Games – Berlin, Germany (Remote) – VFX Artist
- Responsible for redesigning and creating fantasy stylized VFX for an award-winning MMORPG, giving fresh life to legacy effects while creating new ones respecting its heritage, including multiple elemental spells and character abilities using their own proprietary engine.
AUGUST 2024 – NOVEMBER 2024
Piloto Studio – Sorocaba, Brazil (Remote) – VFX Artist (freelancer)
- Created stylized VFX packs for the Unity Asset Store, featuring over 20 themed variants of each effect, designed for use in games across multiple genres and platforms.
JUNE 2023 – OCTOBER 2023
Linck’s VFX – Curitiba, Brazil (Remote) – VFX Mentor
- As private VFX mentor, I taught in live conference how to work with Unity particle systems – both Shuriken and VFX Graph -, shader creation using Shader Graph, as well as optimization techniques and Unity basics (scene creation, lighting, composition, etc)
- I developed the student’s practical skills, leading to the creation of custom shaders and particle systems for an immersive volcanic dungeon environment. We focused on implementing effects like torch flames, moving fabric, lava, bubbles, fog, and heat distortion, alongside post-processing guidance. The student quickly grasped concepts and applied them autonomously, which was personally satisfying and instilled confidence in their future career success.
JULY 2021 – SEPTEMBER 2023
Project SEED – Jakarta, Indonesia (Remote) – VFX Artist
- Responsible for creating visual effects for Outland Odyssey, a mobile Action RPG powered by blockchain technology released on Play Store on August 28th, 2023, and additionally in an unnanounced game.
- Created more than 300 effects comprising of particle systems for game and NFTs utilizing the power of Unity’s Shuriken framework as well as HLSL and node-based shaders using Shader Graph to meet the target visual style and performance of the game.
- Mainly worked with effects for character’s abilities, balancing timing, contrast and impact to achieve the desired visual style and feedback for each ability.
- Also created effects for ambience, loot drops, NFTs and legendary gear.
- Working remotely as a VFX artist, I reported weekly to the art team and leads, and uploaded files via SVN client.
- Softwares used: Unity, Krita, Blender, Inkscape
OCTOBER 2021 – OCTOBER 2021
VR Glass – Curitiba, Brazil (Remote) – VFX Artist (freelancer)
- Created skinned mesh renderer particle systems to be used on avatars for an undisclosed VR project by VR Glass company, intended to be used on iOS devices.
- Softwares used: Unity
MAY 2021 – AUGUST 2021
Umbu Games – Belo Horizonte, Brazil (Remote) – VFX Artist (contractor)
- Created, edited and implemented visual effects for various characters of Nickelodeon All-Star Brawl game released on Steam, PS4 & 5, Xbox One & Series S/X and Nintendo Switch on October 5th, 2021.
- Mainly particle systems like sparks, shockwave, trails, charge-and-release attacks and explosions utilizing the power of Unity‘s Shuriken framework and editing shaders.
- Responsible for implementation of the effects through an AgentState visual framework, with the goal of accurately match them with animation frames and hitbox.
- Worked in a team of 2 VFX artists and a supervisor, where I had daily meetings to show the progress via screenshare and upload files on a daily basis via SVN client.
- Softwares used: Unity, Krita, Blender
NOVEMBER 2019 – DECEMBER 2019
PampaFox Studio – Curitiba, Brazil – VFX Artist (freelancer)
- Created visual effects for the menu background of “WarpZone vs The Dimension” released on Steam on December 2019.
- Softwares used: Unity, Krita
SEPTEMBER 2019 – FEBRUARY 2020
Undying Project – Curitiba, Brazil – VFX Artist
- Created a visual effects document with concepts and various particle systems as assets to be used in the game “Coveiro”, unfortunately the project was cancelled due to covid-19 pandemic.
- Softwares used: Unity, Krita, Inkscape
MAY 2019 – FEBRUARY 2020
WolfTiger Studios – Curitiba, Brazil – VFX Artist, UI Designer, Game Designer
- Created particle systems, UI design, balancing and level design, and also contributed with game design, mainly with some of the characters attacks and effects, and concept of the “pinch” button in “Eco Defensores da Amazônia” released on Play Store for Android devices on November 2019 as part of SESI’s Games Creative Core.
- Softwares used: Unity, Photoshop, Inkscape
SKILLS
Core competency: particle systems, node-based shaders, game design
Software: Unity, Blender, Krita, Photoshop, Inkscape, Illustrator, Unreal
Other skills: narrative, lighting, UI design, basic 3D modeling/sculpting, animation, photography
Languages: Portuguese (native), English (fluent), Spanish (intermediary), French (basic)
PUBLISHED TITLES
Nickelodeon All-Star Brawl (2021, Umbu Games, Steam, PS4 & PS5, Xbox One & Series S/X, Nintendo Switch) – creation and edit of various particle systems, editing shaders for particle systems.
WarpZone vs The Dimension (2019, PampaFox Studio, Steam) – menu background particle systems and effects.
Eco Defensores da Amazônia (2019, WolfTiger Studios, Android) – particle systems, UI design, level design, partial characters game design.
RunePunk (2018, final academic project, PC) – particle systems, shaders, lighting, first level and traps game design.
EDUCATION
Games Creative Core, SESI 2019-2019
The 1st SESI’s Games Creative Core was a program where 12 beginner professionals were selected and went through professionalization masterclasses with renowned industry professionals from established companies around the world.
Masterclasses: art for games, game design, agile methods for games, game optimization in Unity, business strategy and communication for games, copyright for games.
Technology in Digital Games, Universidade Positivo 2016-2019 (Technologist degree)
Coursework: game design, UI design, 3D modeling/sculpting, 2D/3D animation, programming (C#), computer graphics, narrative for games, SCRUM, game validation.
Relevant academic prizes:
– Best Alternate Reality Game, 2018 (Excedunt Secta – cinematography, editing, partial game design)
– 2nd best scene composition, 2017 (Acquarium – solo)
Other Relevant Experiences
MAY 2012 – MARCH 2014
Jo Loureiro Fotografias – Rio Negro, Brazil – Second Photographer
- Worked as second photographer for Jo Loureiro in various events, mainly weddings, where I was also responsible for lighting equipment.
- As a second photographer I had a lot of freedom to explore different angles and approaches, while Jo focused on the traditional photos. When I wasn’t taking photos I was responsible for the lighting equipment which gave me a lot of direct visual experience of how light can be crucial for scene composition.